D5M2 was on this list, but it's on the tenative add list: Just load up the old version of duel32 to see it.Īnd just for kicks, there are maps that I had repeatedly toyed with adding over the years, but never added for one reason or another. COLL_N_DEVI_07_1 MAP02 - This specific release was never widely distributed.EYEDEA - The original, without the underscore.Īnd finally, release F contained the following unique maps:.Release D contained the following unique maps: FAE_DUEL13 MAP01 - I don't think this ever got a widespread release.I also can't find this WAD anymore either, so just load up the old version of duel32 and find the secret map. Release C contained the following unique maps: We're now catching up with the beginning of the thread. AURORA - Literally the best map in DUEL# history.Release A contained the following unique maps: Release Candidate 2 contained the following map:Īfter that release, I started using letters and started keeping stats. DOOM2 MAP01 - This one had a modified version as well, but I dare not post it.DWANGO6 MAP11 - This one also had a modified version.I post both links for completeness sake, so you can decide for yourself if you like the updated version better or not. MANCERX MAP01 - This is actually an interesting case, as instead of using the original map, I used a modified version that was used in a ZDaemon tournament.FOXTROT - The original map, without the underscore.I guess just load duel32-beta3 to see it, but you'll probably need skulltag textures so the start map doesn't break.īeta 4 doesn't have anything that hasn't already been mentioned. LEGEND-A - I can't find this WAD anywhere.The DUEL16 start map turned into a SSG arena. Grandvoid actually still runs this compilation. The earlist version of DUE元2 that I can find is Beta 3. Of those original 16, the following maps are no longer in the compilation. Fair warning, I might skip something by accident - getting these lists together is tedious work.ĭUEL16 started with 16 maps.
I have provided wad-archive links whenever possible so you can see a screenshot of a map instead of having to download it. Or maybe not, but hey, we can maybe laugh together at all of the stupid decisions I have made over the years. Maybe there is something in here you guys would like to see again? I think it might be a wise idea to take a look back and see if there are removed maps that might be.missed. Tentatively, this is what I have settled on:īut how long have I been doing Duel16/32/40? There have been a LOT of maps added and removed over the lifetime of the project. Unlike earlier releases, though, I simply don't have a ton of new maps to shove down your guys collective throats.
Uptight Deathmatch MAP08 is also getting an update to the latest version. He also created the Cacoward-winning Heretic episode Elf Gets Pissed.Congratulations, you guys are successfully nudging me towards a new release. His other work includes co-authoring the Medieval Texture Resource with Sarah Mancuso (esselfortium), which was used in many WADs during the late 2000s and early 2010s. As a player, he was part of the championship team in the IDL Winter 2011 season.
He is a frequent contributor to the 32in24 series and has designed levels for other notable multiplayer projects including Dynamite Deathmatch, UDMX, Greenwar II and among many others. He is a prolific multiplayer level designer. He is also a member of the Back to Saturn X team and has made contributions to notable projects such as Community Chest 3 and the Doom The Way Id Did series. He is perhaps best known as the co-author of Double Impact, which won one of the 18th Annual Cacowards and in 2020 was added as an official add-on for the Doom Classic Unity port. He has designed levels for many popular singleplayer and multiplayer mapsets. Matt Cibulas, better known by his alias RottKing, is a level designer and artist.